![]() The player must persuade others - through trickery, lies, bluffs, threats and even well-chosen truths - rather than just blurt out whatever option comports with how the game makes you feel at the moment. The perspectives and the politicking help to make the game’s conversations feel more like strategy and less like self-expression. In Iron From Ice, you play as a squire who is banished to the Wall (much like Jon Snow), a handmaiden navigating the treacherous politics of King’s Landing (much like Sansa Stark), and a young lord learning how to rule after his father’s death (a mixture of Robb and Bran Stark). The Forresters are an ersatz Stark clan, the heroic family that most “Game of Thrones” viewers root for. Iron From Ice begins outside the so-called Red Wedding, the climax of the show’s third season, and the events of the game occur in the background of the show’s fourth season. Martin, than from the “Game of Thrones” TV version, which HBO has licensed to Telltale. This game is adapted less from “A Song of Ice and Fire,” the fantasy series by George R. ![]() Iron From Ice owes much to The Walking Dead game, but it also faces, in some ways, a stiffer challenge. Although the source material is the same, the characters and stories are different. (Each episode, like Iron From Ice, takes roughly two hours to play.) “The Walking Dead” - the TV show and the video game - each take their inspiration from and are created under license from comic books by Robert Kirkman. Telltale’s masterpiece is The Walking Dead video game, which over the course of 10 episodes and a little more than two years has proved itself more involving and affecting than the television show of the same name. Here, the intensity and pressure occur not during firefights but during conversations.Īnd your words matter, because, as everyone knows, in “Game of Thrones,” everyone is at risk of death, all the time. (Its snooze-worthy action scenes, in fact, allow the player only one choice: Respond properly to an on-screen prompt, or die.) But its immersive appeal is similar. Those choices lead to what players call immersion, the sense of falling into another world. What matters most in a video game, unlike in a TV drama, is the choosing.Ī good shooter game forces a player to make countless small decisions under threat of virtual death. That’s because the designers at Telltale Games have gotten the interactive elements right. There is no frequent, graphic sex to punctuate the conniving and the swordplay.Īnd yet, judged by this installment in a projected six-episode series, Game of Thrones is going to be a good video game, possibly even great. The scenery and cinematography - animated instead of captured with a camera - are less gorgeous. To a viewer of prestige cable, Iron From Ice, the first episode of the new Game of Thrones video game, might seem inferior to HBO’s “Game of Thrones” in nearly every way imaginable.
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